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* Pokec

Obnovit Historie
  • M.C/Sugest: Pařim Fallouta :)
    Prosinec 11, 2018, 10:21:00 odpoledne
  • Stirius: Hlavně že tu pindáte na chatu, ale nějaké info a články na foru ani hovno. Se pak divte
    Prosinec 11, 2018, 10:12:54 odpoledne
  • rodier: Sugeste vole  proc nehrajes tu Legends of Aria? to vypada jako nova UO :D
    Prosinec 11, 2018, 08:35:06 odpoledne
  • Derfel: Tak kde jsou Boiiani?Legends of Aria se hraje UO v Novem kabate maji trocha nestabilni servery ale je good !
    Prosinec 11, 2018, 07:21:33 odpoledne
  • Gandalf: jako UO takze super.  hodil sem link na discord kdo by se k nam chtel pridat na forum do topicu legends of aria
    Prosinec 05, 2018, 12:15:34 odpoledne
  • Stirius: Jaké to je?
    Prosinec 05, 2018, 11:13:06 dopoledne
  • Nimrod: na discordu. zrovna tam jsme
    Prosinec 04, 2018, 03:56:41 odpoledne
  • Derfel: jojo kde se schazite?
    Prosinec 04, 2018, 03:34:17 odpoledne
  • Nimrod: začal jsem dneska, dej vědět kdyby jsi chtěl hrát. Hraju s klukama od Ganda.
    Prosinec 04, 2018, 02:59:06 odpoledne
  • Derfel: mam to
    Prosinec 04, 2018, 11:41:34 dopoledne
  • Nimrod: Zdarec. paříte někdo Legend of Aria?
    Prosinec 04, 2018, 11:08:31 dopoledne
  • Zikk: Ok neva, dík
    Prosinec 04, 2018, 08:59:39 dopoledne
  • rodier: Zikku moc ne:D
    Listopad 29, 2018, 07:26:43 odpoledne
  • Modesty: Ty vole dlouho sem na ne nekoukal protože žádnou nepotřebuju ale nejsou ty grafarny tedka náký drahý?
    Listopad 29, 2018, 04:40:32 odpoledne
  • Zikk: Rodiere nemas slevu na originalky? Chci Red Dead Redemption 2 na PS4 za nejakou lepsi cenu :)
    Listopad 27, 2018, 03:48:17 odpoledne
  • Gowenna: ja som hral 2-3 hry - je to celkom fajn - nehral som PUBG tak neviem porovnat
    Listopad 25, 2018, 09:58:12 odpoledne
  • Stirius: Nevypadá to zle
    Listopad 25, 2018, 06:46:57 odpoledne
  • rodier: Zdar, hrajete nekdo Ring of Elyisium? Nove F2P  BR na steamu to ma pres 95% hodnoceni.. novinka   [odkaz]
    Listopad 25, 2018, 02:53:14 odpoledne
  • chockobo: Dal by někdo o víkendu Farming Simulator 2019 mutliplayer?
    Listopad 22, 2018, 09:40:13 dopoledne
  • Stirius: Blizzard spustil black friday, tak můžete koupit se slevou věci
    Listopad 20, 2018, 09:48:15 odpoledne

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Darkfall / Darkall New Dawn PATCH 6.0 TITLES AND LOCAL BANKING
« kdy: Leden 17, 2018, 08:54:33 dopoledne »

nevím zda někdo z vás četl, ale v novém patchi jsou dost zásadní herní změny:

Patch 6.0 - Titles and local banking
The general trend of this patch is to secure the early days economy and make crafters valuable.

It is our belief that the Darkfall franchise has historically let crafters down by never giving them enough tools to truly impact the world like combat minded players can.
Our objectives are to make all economy related actions meaningful in the grand scheme of things, and finally let players that enjoy playing the market enjoy themselves.

By doing so, these players will provide the glue that binds the economy, making combat minded players lives less tedious.
The win-win scenario provided by the division of labor.

Title system and crafting changes:
With this patch we introduce the title system with a first set of 48 titles.
The goal of this initial wave of titles is to setup the crafting titles and enough combat related titles to make it a difficult choice for the general population.

While established clans will remain self reliant and are not impacted much by this change, for most players this lowers the percentage of potential crafters from 100% of characters down to a very valuable minority.

This release is comprised of all the framework/code changes, and once secured, more changes will follow.

General title mechanics:
- You can select titles by clicking the "titles" button in the main menu.
- You can have 5 titles at a time. Make your selection and click apply to activate them.
- Titles level over real time once activated.
- The underlying skills and abilities still need to be leveled.
- For InDev it will take around 1h to max out, it will be 2 months post-release.
- When a title is deactivated, it will lose 10 levels for combat titles, 100 for industry titles.
- When a title is deactivated, it will lose levels over real time at the same speed as it would gain it.
- Titles are split in 4 categories:
   - Physical, one per weapon type.Exclude magical titles.
   - Magical, one per magic school. Exclude physical titles.
   - Industry, crafting and gathering.
   - General, various utility titles.
- The warrior and scholar titles are exceptions, they exclude their own categories as well.
- There is a "Combo" title that can allow the use of one excluded title.

Crafting title mechanics and crafting changes:
- Passive benefits of Industry titles are linear:
   - Crafting titles will passively increase the durability of produced items.
   - Harvesting titles will increase the speed and efficiency of gathering.
   - Skinning will increase in speed and have better odds.
- Crafting titles will unlock recipes in a frontloaded way.
   - You cannot craft anything without a title.
   - Enchanting items will be unlocked 15 title levels after the base recipe unlock.
   - All qualities are unlocked at once, but still require an enchanting level.
   - Skills with a mastery:
      - R00 Skill lvl 1  =>Title lvl 1 (instant)
      - R10 Skill lvl 25  =>Title lvl 5 (3 days)
      - R20 Skill lvl 50  =>Title lvl 10 (6 days)
      - R30 Skill lvl 75  =>Title lvl 20 (12 days)
      - R40 Mas lvl 1 =>Title lvl 30 (18 days)
      - R50 Mas lvl 25 =>Title lvl 40 (24 days)
      - R60 Mas lvl 50 =>Title lvl 50 (30 days)
      - R70 Mas lvl 75 =>Title lvl 65 (39 days)
      - R80 Mas lvl 100 => title lvl 85 (51 days)
   -  Skills without a mastery: (smelting/woodcutting/taming)
      - Skill lvl 1    => Title lvl 1 (instant)
      - Skill lvl 25  => Title lvl 10 (6 days)
      - Skill lvl 50  => Title lvl 20 (12 days)
      - Skill lvl 75  => Title lvl 30 (18 days)
      - Skill lvl 100=> Tiltel lvl 40 (24 days)
   -  Advanced skills: (shipbuilding/construction/artillery)
      - Skill lvl 1    => Title lvl 1 (instant)
      - Skill lvl 25  => Title lvl 20 (12 days)
      - Skill lvl 50  => Title lvl 40 (24 days)
      - Skill lvl 75  => Title lvl 55 (33 days)
      - Skill lvl 100=> Tiltel lvl 70 (42 days)
- You will still need to level each underlying crafting skill, including enchanting.
- Deactivating an Industry title resets its title level, but does not impact the underlying skills.
- Artillery and Warhulk construction are now merged in a single skill unlocked by the Artillery title.
- Jewelsmithing is temporarily removed, to be reworked sooner rather than later.
- Blood craft and shade craft are removed.
- More crafting related changes are to come in the short term.

Combat title mechanics:
- Combat titles are split in magical and physical categories that oppose each other.
- They provide passive buffs that grow linearly over title level.
- They have flat drawbacks that are instant on activation.
- When a combat title is deactivated:
   - It loses 10 levels instantly.
   - It loses all benefits instantly.
   - All skills the title unlocked become locked again.
- You still need to level the underlying skills.
- Deactivating a title does not impact the underlying skills level.
- You can still use all schools and weapon types, even without the title.
- Melee weapon titles bonuses are:
   - +6% damage
   - +6% attack speed
   - +6% stamina efficiency
   - Unlocks active abilities:
      - power attack => Title lvl 5 (3 days)
      - whirlwind => Title lvl 15 (9 days)
      - seize => Title lvl 25 (15 days)
- Magic school titles bonuses are:
   - +6% damage/magnitude
   - +6% casting speed
   - +6% spell cost reduction
   - +20% spell duration
   - Unlocks signature spells:
      - One at Title lvl 5 (3 days)
      - One at Title lvl 25 (15 days)
- To compensate these bonuses and maintain time to kill:
   - Overall damage/magnitude formula has been reduced by 13.3%.
   - Overall attack/casting speed formula has been reduced by 10%.
- Individual spell tweaks and moving around will come in the short term.

Local Banking and Global Gold Account:
Local banking is perhaps the most defining feature of Darkfall: New Dawn.
Combined with crafting titles and other changes, it will create the foundation for an healthy economy and a more convenient game.

- All banks in the world are now separate inventories.
- This is also true for clan vaults.
- For technical reasons, and to play it safe with persistence, individual local banks are limited and we set an overall cap of items.
   - Individual banks: 2000 items per bank. 6000 items overall.
   - Clan banks: 4000 items per bank. 12000 items per bank
- Once we monitor how it behaves, we'll decide on a final amount.
- Individuals have a gold account:
   - Adding gold to the account costs a 10% commission fee.
   - The gold can then be withdrawn at any bank in the world.
   - The gold can be used to purchase or pay fees in marketplaces.
- Clans also have a global gold account:
   - Adding gold to the account costs a 10% commission fee.
   - VCP rewards for the clan go in the account without fees.
   - The gold can be withdrawn by captains and up at any bank.
   - War declaration costs are taken from the clan's account.
- When a holding is lost through a siege:
   - The inventories of members of the owner clan and its allies go in a retrieval vault.
   - The content of the retrieval vault can be withdrawn only in one go.
   - That content can only be retrieved in nearby banks.
- When access to a bank is loss in any other way, the content remains there until access is restored.

For the sake of the transition and testing, some aspects of the mechanics are altered!
In specifics, the retrieval vaults will not be restricted by distance or forced to be an all or nothing withdraw.
When you first log in after the patch, you'll get extra options on all banks with your old global bank and clan vault available in the retrieve vault.
You will be able to withdraw individual items rather than be forced to retrieve all.
Additionally, upon losing holdings there will not be any restriction either, so that we can test the stability of the recovery feature.
Runestones can still work too so that you can test things around the world.

Loot table apocalypse:
Following the trend of other changes within this patch, the loot table apocalypse is an overall reduction of all things craftable from loot to leave more room to crafters.
Another goal is also to reduce potential sources of gold inflation to give it more value as a trading medium.
Now that this is done, we can build upon a stable foundation and add interest to various underused monster alongside crafting evolutions.

- Removed the daily loot cap that caused high loot first kills.
- Monsters no longer have raging loot tables.
- Gold drops have been reduced across the board:
   - Removed from:
      - Most high end monsters.
      - Non-humanoid monsters.
      - Low civilization monsters.
   - Reduced in most other cases.
   - Kept to be a gold hotspots on some monsters.
- All craftable items have been removed from monster loot, unless needed for a quest.
- Removed jewelry and gems from monster drops.
- Monster specific armors and some rare enchanted weapons have been kept.

Disclaimer: In the interim, craftable items in NPCs have not been touched so that newcomers can still find some basic gear until InDev ends.
At release, only r0 weapons will remain.

Other changes:
- All inventory windows in game can now be resized.
- Newbie protection changed to 20 hours.
- Starter weapons no longer have weight.
- The potential top speed of displacement effects has been reduced by 20%.
- Quest markers now follow traditional ! and ? conventions.
- Listing slots for marketplaces increased from 25 to 100.
- "You are no more engaged in a PvE Fight" is no more a thing.
- Greatclubs now level at the same speed as other weapons.
- Obad and Nerghum should no longer be respawn traps.
- The cost of praying has increased to 1000 + 500 x times prayed.
- Holdings upkeep has doubled:
   - 5040 per day for cities.
   - 2016 per day for hamlets.
- War declarations costs have been divided by 2.
- But the minimum has increased from 10 000g to 20 000g.

Darkfall New Dawn / Darkfall New Dawn - příprava
« kdy: Leden 08, 2018, 01:36:41 odpoledne »

Pokud to s DFkem myslíme aspoň trošku vážně, tak by se mělo už dopředu něco dohodnout.

1. Chceme být samostatní, nebo s někým ali, nebo boii jako takový nebude a jen se připojíme?
2. Na jakém místě chceme být (které město/hamlet)
3. Jaké rasy pojedeme.
4. Kdo pojede jaký craft (pokud chcete hned dělat všichni všechno, tak to můžeme rovnou zapomenou na nějaké město/hamlet pokud si to nehodláte kupovat od jiných... ) případně se rovnou domluvit s někým v ali na výrobě..
5. Budeme si brát na release dovolenou?
6. Na co se po releasu focusnem? (goldy, farma R40 weapon/armor, železo a další matroš)

K jednotlivým bodům:
1. Já osobně zvažuji i hrát u jiného clanu(stejně tak i Erain), ale vše záleží na tom, jak se domluvíme
2. Ysam - Chuharacua bay (jedno z nejlepších míst, případně poblíž středu.)
3. Je mi to jedno
4. Jsem pro určení clan craftů a dotovat dotčené jedince, aby byly rychle siegehammry atd. (hlavně k vůli vesnicím)
5. Klidně si dovolenou vemu :)
6. Rozhodně goldy a gear. Ideálně party po 2-3. Na solo bych nedoporucoval... mob a drop scaling..
Bude zajímavé zabít goblina lvl 15 a lootnout 700goldu :)

Darkfall / Darkfall Building a Mage
« kdy: Květen 15, 2017, 07:58:30 odpoledne »

By skreww L00se

Starter Area
Perform the nectar of the gods questline (started at the councilor). You will get rewards called the Nectar of the gods potion. Use these until your stats hit 25 each.
Complete the 160 goblins & 160 trolls tasks
Do a few of the other easy tasks

Note: Your dawnstaff (starting weapon) will only level your lesser magic!

Save your meditation points until each stat is 25 from the nectar of the gods potions. Once those are finished set meditation to Quickness until Stage 2 of the guide. Access meditation by click Journal (top black/yellow bar, picture of quill, menu, meditation, checkbox for enable in the bottom right, select what you want, hit save)
Lesser Magic
Level Lesser Magic to 50 by casting Mana Missile.
Use Scribing to level Mana to Stamina & Stamina to Health.
Scribing is a crafting skill purchased from an Arcanist. Purchase a quill from the merchant. Head to the Arcanist table. Use a Papyrus to make a blank scroll. Combine a blank scroll with a lesser magic essence to make a scroll of X.

At 50 Lesser Magic you can purchase Greater Magic. Go to the capital city, Mage. Click on “Service”. In it you will find a list “Fire Magic Spells, Air Magic Spells etc.”. Find “Magic Skills”. Click the +. Click on the symbol for Greater Magic but not the plus and click buy.

Greater Magic
Level 1
Purchase Rend spell (Find Greater Magic Spells on the above list, expand it and buy Rend).
Cast Rend on the goblins and trolls you should be farming.
Level 10
Heal Other. Use a few scrolls and essences to get Heal Other to level 25.
Level 15
Purchase Missile Fury
Level 25
Purchase Spell Chanting
Purchase Witchcraft

Witchcraft Magic
Level 1
Level 10
Durable Spells Witchcraft;
Level 30
Mana Efficiency Witchcraft
Level 35
Witchesbrew. Use essences as you get them to bring this spell to 75 over time.

Spell Chanting Magic
Level 1
Mana Blast
Level 10
Durable Spells Spell Chanting
Level 30
Sacrifice.  Use essences as you get them to bring this spell to 75 over time.
Mana Efficiency Spell Chanting

Continue to cycle Needles, Rend, Missile Fury and Mana Blast until 50 Greater Magic. At level 50 purchase Begone. You can now buy your first elemental school. You should stay blue alignment until this point.


Darkfall / DF RoA - ESSENCE
« kdy: Květen 07, 2017, 01:00:35 odpoledne »
Lava golem - 0-8 fire
Erodach - ~20 arcane
Shadow Spirit - 0-3 arcane
Forest prophet - 0-2 arcane
Ciel fey druid - 0-2 arcane
Ciel fey forester and defender - 0-3 spellchanting
Raptor - ~6 spellchanting
Forest golem - 0-10 earth
Oak Lord - 0-5 earth
Beastmen destroyer - 0-8 lesser
Beastmen rampager - 0-11 lesser and 0-11 greater
Beastmen devastator - 5-8 lesser and greater
All bonecrew - 0-3 water
Cairn giants - 5-12 air
Elfshade - 0-5 air
Goblins - 0-2 lesser
Kobolds - 0-2 lesser
Gorra dar - ~6 earth
Gorra slave - 0-1 earth
Melechar - spellchanting
Shroud knight - ~5 greater
Gravelord - ~5 lesser and ~3 air
Veilron golem - 0-8 witchcraft and air
Serpentine - 0-1 fire
Minotaur Shaman - ~5 air
Spell gazer - 1-2 fire
Basalt golem - ~5 earth
Centaur - spellchanting
Ogre bully - air
Two headed arthain - 4-5 necro

Rady a návody / BDO - Bonus DMG
« kdy: Duben 12, 2016, 10:40:08 dopoledne »

V BDO není jedno, zda do moba mlátíte zezadu, nebo když leží nazemi atd..
Viz také Back attack, down attack, air attack, fast attack, counter attack, critical attack

Útok zezadu: ​ x 1.5 dmg pro každý útok z blízka udeřen zezadu do nepřítele.
Útok na zem:​ x 1.5 dmg pro každý útok na někoho kdo je shozen na zemi.
Útok do vzduchu:​ x 2.5 dmg pro útoky do vzduchu. Jedná o skilly které to mají jmenovitě
v popise, že toto umožňují (v popisu „Air attack“.
Rychlý útok:​ x 1.5 dmg pro rychlý útok. Jedná se o skill co má v popisu „fast attack“.
Protiútok:​ x 2 dmg pro protiútoky. Jedná se o skill, který má v popisu „counter attack“.
Kritický útok:​ x 2 dmg při kritickém úderu. Spousta kouzel mohou zvyšovat % crit šanci.

Veškeré tyto informace čerpány z CZ guide na Sorcererku od hráče gildy SymphonyX (jméno doplním...)

Obecný pokec / Black Desert Online - vše o hře
« kdy: Únor 18, 2016, 07:43:25 dopoledne »
čerpáno z českých stráněk
Na jejich stránkách si můžete podat i přihlášku do gildy

<a href="" target="_blank" class="aeva_link bbc_link new_win"></a>
-Úvod do hry
<a href="" target="_blank" class="aeva_link bbc_link new_win"></a>
<a href="" target="_blank" class="aeva_link bbc_link new_win"></a>
<a href="" target="_blank" class="aeva_link bbc_link new_win"></a>
<a href="" target="_blank" class="aeva_link bbc_link new_win"></a>
<a href="" target="_blank" class="aeva_link bbc_link new_win"></a>

Questy na zvětšení inventáře


Fast leveling guide

Interaktivní mapa

Alti a proč je dělat.

Velmi rozsáhlé info o BDO

Diablo III / D3 - 5tá sezona
« kdy: Leden 08, 2016, 01:28:35 odpoledne »

Tak 15.1.2016 se nám blíží.

Už jste rozhodnutí co pojedete?
Já asi opět monka, nebo WDčko

Ostatní aktivní hry / Warhammer online - Return of Reckoning
« kdy: Leden 07, 2016, 07:23:50 dopoledne »

Už 3 tí den pařím bývalý Warhammer online.
Vše je free. Stačí registrace a potvrzující mail.
Stáhnout torrent a jedem :)

Server je jen jeden a je víceméně skoro plný.
Scenárka naskakují do minuty.
Celkem bez lagů a pádů.
Balanc postav celkem vyladěn.
Questy a public questy fungují (ten ta chesta nakonci nějak není :) )

Našel jsem 2 České gildy. Každá o cca 6-8 členech.
Většina z nich veteráni z Bohemky.

Je to docela sranda, pvp maso.

Skily se učí instantně při dingnutí lvl.
Do scénárka se dá připojit už od lvl 1.
Na RvR PvP se taky dá nastoupit od 1. Automaticky vás to boostne podle tieru mapy(ale musíte mít minimální lvl. například lvl 22 pro boost do 31, lvl 12 pro boost do 21., lvl1 pro boost na 11 :))
Dá se rychle expit tak, že vletíte do T3 zony a běháte mass PvP :)
Tuším, že max lvl je zatím něco kolem 35lvl.

Edit: S tím rychlým expením je to asi tak, že lítákem se dostaneet do T3 zony(lvl cca 28-35)
vemete quest na zabití x lidí v pvp a vrátíte se do původní t1 zony, kde běháte pvp atd dokola.

Ostatní aktivní hry / Ultima Online - Nová Moria
« kdy: Září 21, 2015, 07:47:35 dopoledne »

Asi všichni víte, že UO shard Morie již nějaký pátek nejede..

každopádně skupinka týpků co tvořila nějaký nový shard dostala od GMek poslední save a zspustí Morii znova.
Save je samozřrejmně bej majetků a postav. Čistě funkční nastavení se vším všudy.

Já a velká banda kamarádů od nás z Otrokovic co paří UO Endor do toho jdou.
Přesný termín zatím není znám, ale asi to bude do konce tohoto roku.. Možná za měsíc.

Odpoledne pošlu odkaz na jejich stránky.

Pokec o všem ostatním.. / Multimediální centrum ala Popcorn
« kdy: Duben 14, 2015, 01:21:33 odpoledne »
Zdarec mazec.

Hele už delší dobu mě štve, že moje TV nedokáže přehrát všechny video formáty, nebo zvládnout různé audio stopy ve filmech.
Filmy přehrávám přes přenosný disk.
Po sítí mi to Xbmc nějak nechce brát, asi problém v TV.
TV mám Philips..přesný model nevím :)

Chci si pořídit nějaké multimediální cetrum.
Existuje tuna řešení o kterých zatím vím.
Xbmc na pc, něbo koupit malou plastovou krabičku, která udělá vše za vás, nebo nějaké USB atd.
Zatím jsem přikloněný k tichému PC někde u TV s Xbmc,  ale cenově výhodnější je například Apple TV, nebo něco podobného.

Máte někdo podobné zařízení doma?

Darkfall / DF Super spawn
« kdy: Březen 10, 2015, 07:28:48 dopoledne »

Našel jsem na netu tabulku, ve které vidíte, z koho se dá efektivně farmit materiál na předěláváno zákl. matroše jako je dřevo, látka atd.

Super spawn je místo, kde ze všech mobu padá větší množství matroše na předělávání než u normálního spawnu.

Pozor, na tomto spawnu je mnohem větší spawn rate. Více mobů 7-14(ve 2 a více lidech na spawnu i 21..napr. ogre bully spawn východně od human landu..)

Ogre bully : JV od Sandbrooku (ten horní)
Hobgoblin: JZ od Sandbrooku (spawny jsou 3 a je to ten levý)

Pokud někdo víte o super spawnu, tak prosím udejte jeho pozici. (já o nějakých vím a doplním odpoledne po práci.)

X: -8881 Y: 8842: Leather Node, Ice Jarl Spawn.
 X: -5897 Y:-5913: Cotton Node, Ogre Bully Spawn.
 X: -10848 Y:-8954: Cotton Node, Air Ele Spawn.
 X: -9464 Y:-6379: Cotton Node, Duneshaper spawn.
 X: -8583 Y:-9366: Cotton Node, Khamset Spawn.
 X: -156 Y:-1849: Metal Node, Black Knight Spawn.
 X: -5813 Y:-9021: Metal Node, Fire Scourge Spawn.
 X: 8547 Y:-7298: Metal Node, Fire Giant Spawn.
 X: 4957 Y: 5335: Tree Node, Swamp Hag Spawn.

X:7487 Y:-4649 Metal - Deathless Mage
 X:1109 Y:2522 Tree - Vile Sarnakh
 X:6411 Y:8932 Skin - Wildtribe

Tree node, x8887 y8634 Heielhim spawn (östra Yssam)
 Tree node, x-4952 y5414 Hags spawn (Banegorge)
 Iron node, x8529 y-7268 Fire Giant spawn (östra Cairn)
 Iron node, x-170 y-1791 Black Knight spawn (Valley of the Kings)
 Iron node, x4367 y-3539 Hobgoblin spawn (södra humanlands)
 Leather node, x-1457 y8962 Ice Elemental spawn (norra dwarf lands)

Darkfall / Info o DF1
« kdy: Září 23, 2014, 07:33:11 dopoledne »
čerpáno ze stránek Lux Arcany:

"So GM Pluxtii DF1s only GM that did anything made a thread on reddit. ... hats_been/
A LOT of stuff to read in that thread about AV and the company they are.
Jonah managed to get some info in private from Pluxtii about what actually happened to DF1 got it in a pm from him.
AV stopped paying razorwax.
They got in a lawsuit with AV.
AV no longer has the rights to DF1.
AV repackaged the game as unholy wars and basically scumbagged their product.
This is why unholy wars blows and will never be as good as DF1. This is why DF1 is never coming back. And this is why AV and tasos are scumbags that don't deserve our money.

So yeah, thats that.

Also a few Q and As:

1: What could you tell me that'd make me really angry at AV?
2: Did any AV employees play the game actively? If so, who? and what were their names?
3: Who is Ajent Oranj in-game?
4: Did you play the game as a normal player?
5: Can you post the raw ban-list data? like in your screenshot, but like, lots of it?
6: Did AV downgrade the servers?
7: Did you ever creep on me and luck? We spent a ridiculous amount of time glitched into geometry, watching movies, waiting for fights at villages. We got away with it pretty much unscathed, even though a lot of people claimed to have reported us. I assume no one gave a ****.
8: Who was your least favorite player? Were you selective in who you were a total bro to?
9: At the end of DF1, How many subscribers were left? Do you have a ballpark?
10: Can you give us as much info as possible surrounding the decision to begin work on 2.0 instead of make 1.0 work?


Keep in mind it's been YEARS and I'm going off memory.
Also keep in mind this is AV in DF 1.0, no clue if they're better these days.
Edit: ALSO ALSO keep in mind this was around the time that Greece went tits up and there were riots and whatnot.
1)They didn't give one hot ****. Support tickets, serious issues, etc were regularly ignored. They would go months without paying employees and were completely unapologetic about it. The GM team got almost no support. Major hacks, exploits, etc would go on for months because no one would stop to address all the write ups we made about them.
I'm sure I can go on about this one, but it's going to take a while to remember everything.
2) Eh, at launch I know some did, but after that, not really. There were 2 GMs towards the end of DF 1 who started playing and went rogue.
Yes. Corrupt DF 1.0 GMs were real. Just not all the ones you guys claimed!
Sneak peek of my old internal investigation doc about it all:
3) I used to know, but I forgot. I do recall liking him. He was a great troll. Had a blast. Tried to hire him in as a GM, but I left before that every came together.
4) I never REALLY played. My policy is that I couldn't play and GM a game fairly, we're all human after all. Now I would roll a character from time to time to solo around and goof off, but never anything serious, and the characters rarely lasted more than a few days.
5) the raw ban list was on a google doc that I haven't had access to in a LONG time.
6) I had no way of personally checking, but I did a lot of follow-up on that once players started claiming it. As far as I could tell that was NOT the case. I trust the man who told me we didn't downgrade. (Teucrus)sp?
7) As luck probably remembers, I made a hobby of banning him. He was always up to something. If I had seen you guys doing it, I would have banned for it. There was just no easy way of telling when someone was doing it. I had monitors that would pop up for speedhacks, flying, teleport, etc. Nothing that could track the geo glitch. I would check if it was reported, but i never really went hunting for it. Well, i did hunt for it in cities, because banning guys macroing inside geometry was just easy prey.
 I didn't really have a favorite player. There were definitely some I was more candid with, but they never really got special treatment. I would always try to be cool with whoever I was dealing with. I did have rules though. If you are dumb enough to claim "free speech" on a video game chat, you got asshole plutxii. If you were dumb enough to try to quote my own EULA to me, you got asshole plutxii. That kind of stuff.
9) They kept that fairly close to the chest. If I recall correctly it was something like a few hundred concurrent on EU and NA towards the end.
10) Great question. No idea. One day I was just told "we're working on 2.0". As far as 2.0 news went, I found out when the community found out.
I should take the time to explain here that I worked remote. I didn't work in the studio. There weren't any in-house GMs in DF1. Just me and my team working from our various locations. We were paid employees, not volunteers or anything.

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