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Boiians

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Prosinec 29, 2010, 10:04:00 dopoledne
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Pro Vel případně další. Nejlepší shrnutí:

http://forums.ddo.com/showthread.php?p=3279431#post3279431

Přehled buildů, prestige, použitelných kouzel, rady, vysvětlení songů a co s čím stackuje a další...
Důležité je, že celý topic je napsaný nezaujatě k určité cestě, takže si čtenář sám vybírá co chce hrát.

vyberu pár důležitých pasáží.

Někdy třeba rozepíšu v češtině.
« Poslední změna: Prosinec 29, 2010, 10:17:04 dopoledne od Jingej »


Prosinec 29, 2010, 10:13:08 dopoledne
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Songs(písničky)
At level 1, you get this cool song called Inspire Courage. It's your "free to pike" pass. You show up, you sing, they love you and go kill stuff. Right?

At level 1, it gives a "morale" bonus (you'll need to remember that later to appear edumacated and shtuff) of +1 attack and +1 damage and +1 saves against fear to your entire party. How cool is that?
Wait, it gets better. At levels 8, 14, and 20, the song automatically gets better by 1 on each of those.
Then, when you're a good little Rockstar Diva and take FULL enhancements to Attack III and Damage III, you get another +3 to well, Attack and Damage for your song.

Warchanters get an additional +1 attack and +2 damage, and +1 to saves against fear. We're gonna forget about the "saves against fear" bit for a while though, because it usually doesn't stack and gets overwritten by other bonuses from other stuff.

All else equal:

Pure 20 Warchanter 7/7 base + 1/2 Warchanter = 8/9 (attack/damage)

Pure 20 Spellsinger/Virtuoso 7/7

Splashed Warchanter (min level of 14) 6/6 + 1/2 = 7/8

Splashed Spellsinger/Virtuoso (min level of 14) 6/6.

At level 9, you get another song called Inspire Greatness and you want to sing that one too. It's very harmonious! It gives your party +2 attack from a "competence" bonus. (Which means it stacks with what you already sang. Yay!) It also gives your entire party extra hitpoints and I sometimes call it the Hitpoints Song.

Pure 20 Warchanter 7/7 base + 1/2 Warchanter = 10/9

Pure 20 Spellsinger/Virtuoso 9/7

Splashed Warchanter (min14) 6/6 + 1/2 = 9/8

Splashed Spellsinger/Virtuoso (min14) 8/6.


Back to level 1 for a minute. You also got a song called Fascinate. That's the song you use on your enemies so they stop attacking you for a bit. Unfortunately, as soon as they get hit by anything, they'll snap out of their trance and start chasing you for putting them in one. But it's still really cool.

At level 6, there's a song called Suggestion that allows you to make ONE enemy you've already Fascinated, into your personal slave and best buddy. I like this one a LOT.

At level 18, you can sing Mass Suggestion and charm a whole lot of Fascinated enemies. But usually it's simpler to just cast the spell version if you're a CC Bard. You might use it if you're a melee kind of Bard.


Back to level 3. One fantastic song you can give to individual party members is Inspire Competence. It's WONDERFUL for the party trapmonkey especially, giving a +2 "competence" boost to all skills. The only sad thing about this song is that you can't sing it to yourself to cheer you through troubled times.


Level 12 gives you the Song of Freedom, which acts like the Break Enchantment spell - just only on a single ally not on Area of Effect spells.


At level 15, you finally get the song all the tanks want. AC Song, also known as Inspire Heroics.
It gives a +4 "morale" bonus to all saving throws and a +4 "dodge" bonus to Armor Class. (Dodge stacks with Dodge, only thing in the game that does.)


Through enhancements, any Bard can also take two very special songs that fascinate Undead and Constructs, respectively: Music of the Dead and Music of Makers. But it costs a LOT of Action Points and most Bards can't afford everything we want. It's tough work to be a Rockstar sometimes.

When you choose your Prestige, you get more special songs.
« Poslední změna: Prosinec 29, 2010, 10:18:00 dopoledne od Jingej »


Prosinec 29, 2010, 10:13:49 dopoledne
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Prestige class:
Bard Prestige Enhancements

The three we have are War Chanter (used to be Warchanter and I like it better all one word), Spellsinger, and Virtuoso. Because the Warchanter has better songs for the group, they are MUCH desired in raids. These are the schmoozing rockstars who drink a lot and join a lot of different indie bands. Spellsingers are rarer, but the arcanes love their special song so they have their place in raids as a healer and buffer even though NONE of their CC works in raids. They're like those New Age stars who make music that makes you feel the world could be a beautiful place after all. Virtuoso is that embarrassing star who has great chops for solo but doesn't play as nicely with others because he just doesn't care and follows his own artistic vision. They are the flamboyant individualists and can be built with many different aims, so you never really know what you're getting in your group.

You can only pick ONE prestige class at a time.

Warchanter I

Ironskin Chant is a huge perk to being this type of rockstar. 5/- damage reduction. It's pretty cool!
You also get +2 to Intim just for being a Warchanter, and if you have Barbarian Rage (from a level of Barbarian), you get one extra Rage.

Prerequisites:

Quote:
Level 6 Bard
Feats:
Power Attack
One of: Weapon Focus: Bludgeon, Pierce, or Slash
Enhancements:
Attack I, Damage I, Bravery II 


Warchanter II

By taking this you personally gain another +2 bonus to your Intim, for a total of +4. You also gain +10 maximum hit points, medium armor proficiency (and the ability to cast arcane spells in medium armor without arcane spell failure) and gain access to purchase a single martial weapon proficiency you possess Weapon Focus in already. SUPERSWEEET!

Two new songs for the new Tier. Song of Heroism is pretty cool, you can buff your entire group with Greater Heroism as an undispellable song effect and it doesn't cost you sp! (I want this for ALL my Bards, grrr....)
Song of Recklessness is a bit messed up, because it both buffs AND debuffs your party at the same time. It grants a +5% morale bonus to double strike chance and -10% fortification to all nearby allies for 1 minute plus 6 seconds per level. (This effect will be removed if the target enters combat expertise, defensive fighting, or a defensive stance.)

Prerequisites:

Quote:
Level 12 Bard
Enhancements:
Bard War Chanter I
Bard Inspired Attack II, Bard Inspired Damage II, Bard Inspired Bravery III 


Spellsinger I

Spellsong Trance makes you the new best buddy of the nearest Arcane or Divine caster. It grants 10% "morale" bonus to discount the cost of casting spells, AND a +1 "morale" bonus to the DCs of all spells, to everyone in your party.
Just by choosing Spellsinger you personally get 100 more SP, and a boost of 2 to your UMD and Concentration skills.


Quote:
Level 6 Bard
Feats:
One of Spell Focus: Enchantment, Mental Toughness, Maximize Spell, Heighten Spell, Empower Spell, Magical Training, Greater Spell Focus: Enchantment
Enhancements:
Bard Energy of Music II, Bard Song Magic II, Bard Lyric of Song I, Bard Concentration II 


Spellsinger II

You personally receive another +2 bonus to your Concentration and Use Magic Device skills for a total of +4 to each. You also gain another +100 maximum Spell Points for a total of 200.
Any time you finish playing a bard song, you now have a chance to restore a small number of spell points to yourself and all nearby allies. Now that's an ability worthy of a Diva!

The two new songs for Spellsinger are Song of Arcane Might, which gives a +1 "morale" bonus to caster level for spells cast by you and all nearby allies for 24 seconds plus 6 seconds per level, and Spellsong Vigor which applies an effect to one target that restores spell points over time. (NOTE: The spellpoint regeneration does not work on WF at this time, we don't know if it's a bug or intended.)

Prerequisites:

Quote:
Level 12 Bard
Enhancements:
Bard Spellsinger I
Bard Energy of Music III, Bard Song Magic III, Bard Lyric of Song II 


Virtuoso I

You personally receive a +2 bonus to your Diplomacy, Listen, and Perform skills, 3 extra uses of Bardic Music per rest, and the ability to extend the duration of your beneficial songs by an additional 10%.
But here's the REAL reason people go Virtuoso: the Enthrallment song. It's like Fascinate, but better and different! It gives a chance that the target won't break out of Enthrall on being hit, and debuffs for -2 to attack and -2 to Will saves. Excellent for soloing and nice for Epics.
You can also get Music of the Dead and Music of Makers without grabbing Extra Songs IV first.

Prerequisites:

Quote:
Level 6 Bard
Feats: Either Skill Focus: Perform, Negotiator, or NONE
Enhancements:
If you didn't take a feat, you will need Extra Songs IV to qualify for Virtuoso in addition to the following:
Bard Charisma I, Bard Extra Song II, Bard Perform II, Bard Lingering Song I 


Virtuoso II

The info is in and it's sad. Another +2 bonus to your Diplomacy, Listen, and Perform skills, for a total of +4 to each. You also gain 2 more extra uses of Bardic Music per rest for a total of 5, and the ability to extend the duration of your beneficial songs by an additional 10% for a total of 20%. NEW! The Devs have added song regeneration to this, making it a little better.
New songs: Sustaining Song applies a temporary fast-healing effect to all nearby allies. It lasts for 24 seconds plus 6 seconds per level. (Kind of okay, we'll have to see how fast the fast-healing actually is.) (NOTE: The hitpoint regeneration does not work on WF at this time, we don't know if it's a bug or intended.)
Song of Capering makes a single enemy dance helplessly and it won't break on damage. A successful Will save negates this effect. (DC is equal to a Perform check - Otto's Nearly Irresistable Dance.) What a super lame idea, Otto's singletarget in a SONG. Virtuosos already get MUCH less love. *headdesk*

Prerequisites:

Quote:
Level 12 Bard
Enhancements:
Bard Virtuoso I
Bard Charisma 2, Bard Lingering Song II, Bard Extra Song III 
« Poslední změna: Prosinec 30, 2010, 12:40:02 odpoledne od Jingej »


Prosinec 29, 2010, 10:14:59 dopoledne
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Prosinec 29, 2010, 10:16:27 dopoledne
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Písničky a buffy barda- co se s čím sčítá(stackuje)

Inspire Competence seems to stack with everything, including items, morale bonuses, and luck bonuses. Rage is a Morale bonus, but it increases you Strength and Constitution. Since it buffs your stats directly, it works side by side with any of the other songs/spells you mention. Focusing Chant, the 1st level bard spell provides a +1 Circumstance bonus to attacks and skills. To my knowledge, no other item, spell, or effect gives a circumstance bonus, so it should stack with everything. However, it is self only, so I don't include it in the discussion below, as this is focused mainly on what you can buff others with.

Now, as to Inspire Courage, Heroism, and Good Hope, it is a bit more complicated. You also need to throw in Greater Heroism in there as well, since it is also a Morale bonus. Since they are all Morale bonuses, none of them stack. However, they can overlap to give you better bonuses than they would individually. For example, a level 4 bard(No enhancements) can cast Heroism for +2 to attack, skills, and saves. If he also sings Inspire Courage, it becomes +2 attack, +1 damage, +2 saves, +2 skills. The attack bonus doesn't stack, but Inspire Courage adds damage.

At level 7, you'll gain access to Good Hope, which provides +2 to attack, damage, skills, and saves to the entire party. At this point, there's no point in having Heroism anymore, since it is either 15sp to cast Heroism on one person or 20sp to cast Good Hope on the whole party. At this point, the best your Inspire Courage song could be is +2 attack and +3 damage with all the enhancements. While slightly better, the difference is negligible. However, at 8th level, Inspire Courage gets its base bumped up to +2/+2, and with enhancements, you can now reach +4/+4, which is better than Good Hope. However, if you both cast Good Hope and sing, you now have +4 attack, +4 damage, +2 skills, and +2 saves. Again, you'll get the most benefit by using both.

Once you gain access to Greater Heroism (+4 to attack, skills, and saves), the same idea is still true. Since it doesn't add damage, your bard songs will still give you added benefit. At level 14, Inspire Courage will increase in power again to +3/+3 base, and enhancements will increase as well. With all the enhancements, Inspire Courage will give you +6/+6 attack and damage. You can gain even more than that as a Warchanter. At 20th level, all bards gain another +1/+1 to Inspire Courage, bringing the total up to +7/+7, +8/+9 for a Warchanter.


Oh, and for those who are still interested, here's what any bard can buff someone with:
- Inspire Courage: +7 attack(Morale), +7 damage(Morale) (+8/+9 for Warchanters)
- Inspire Greatness: +2 attack(Competence), +1 Fort saves, +20 HP
- Inspire Heroics: +4 Dodge AC, +4 Saves(Morale) (Single Target Only)
- Inspire Competence: +2 Skill checks (Single Target Only/Not Self)
- Greater Heroism: +4 skill checks, Fear Immunity, +16 HP (Single Target Only)
- Haste: +1 attack, +1 AC, +1 Reflex

Combined, you'll get this:
+10 attack(Warchanter can be +11 attack)
+7 damage(Warchanter can be +9 damage)
+4 Will save
+5 Fort save
+5 Reflex save
+36 HP
+6 Skill checks
+4 Dodge AC
Fear Immunity
« Poslední změna: Prosinec 29, 2010, 10:19:46 dopoledne od Jingej »


Prosinec 29, 2010, 10:16:40 dopoledne
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Spells & Scrolls/wands/potions - co mít sebou z mé zkušenosti + vycházím z předpokladu Bard min lvl 14-15+, tzn. má většinu svých kouzel.

Spells:
Záleží na buildu a výbavě. Nicméně bezpodmínečně nutné pro každý build je:

Level 1: Focus Chant
Level 2: Blur, Rage, Invisibility
Level 3: Haste, Displacement
Level 4: Freedom of Movement, Dimension Door
Level 5: Greater Heroism
Level 6: ....

Scrolls/wands/potions: Potřebné
Heal
Raise dead
Teleport
Restoration
Greater restoration
Stoneskin
Resist (fire/cold/elec/sonic/acid)
Cure serius wound(wand) - na heal v cd Heal scrollu

Scrolls/wands/potions/item: Příležitostné
Jump
Divine Power
Barkskin
Heroes Feast
Knock
Mass Bull/bear (pro Hound of Xoriat)
Waves of Exhaustion
Greater teleport
Protection from Elements
Fire/Cold shield
True Seeing (pokud nejsou Tharnes)
Reconstruct
Ressurection
Summon monster
Remove disease/blind
« Poslední změna: Prosinec 29, 2010, 11:15:19 dopoledne od Jingej »


Prosinec 29, 2010, 10:16:49 dopoledne
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Prosinec 29, 2010, 10:17:22 dopoledne
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Březen 28, 2012, 04:46:26 odpoledne
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Chystam sa robit final build bard. Hlavne by bol na CC(discoball), heal (hlavne scrolly) a ked sa budem nudit, tak aj nejake DPS (twohanded melle) DC na enchantment bude stacit 41 ? Spellpenetration bude stacit 30 ?
Ostava mi miesto iba na 2 z tychto 3 featov: Quickness, maximize, extend. Ktore mi odporucate vybrat a preco.
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Březen 28, 2012, 05:28:31 odpoledne
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quicknes určitě ... protože na epic ti koncentrace nestačí
Politika a sex jsou totožné .. cílem obou je toho druhého pořádně ojebat.


Březen 28, 2012, 07:12:17 odpoledne
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Quicken a pak nevim, maximize je nanic a extend jen na displace a haste. To bych dal spis Spell pen nebo Greater focus.


Březen 28, 2012, 10:34:25 odpoledne
Odpověď #11

Takze spell penetracia 30 je malo ?
Ak je to malo, musim dat este feat spell penetraciu, alebo este otocit jedneho wizarda

Zatial to vidim na tieto featy
toughnes, past life bard, past life wizard, focus enchantment, greater focus enchantment, highten, quickness, ???

este jedna mi ostava volna>
maximize, pouzijem ho pri epic healovani ?
extend - iba na haste a displacement
spell penetracia - to by som mal uz 32
??? - mate este nejake ine navrhy ?



Březen 28, 2012, 10:59:06 odpoledne
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hm .. bard malokdy healuje jako main .. jen jako suport
takze ja bych dal spell penetr ... nezapominej že temni elfove maj zaklad sp.r. 30
Politika a sex jsou totožné .. cílem obou je toho druhého pořádně ojebat.


Březen 29, 2012, 12:15:41 dopoledne
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No za sebe ti muzu rict, ze na wizardovi mam jen 1 past life wizard a zadny spell pen feat a spell pen beru jako jeho slabinu. Drowy nema smysl resit, ty neprorazis, to bys musel mit extra build se vsema moznyma past zivotama, ale nektery normalni potvory, treba pokud hodis 2 nebo 3, neprorazis.
Pokud chces pouzitelny healing, tak se bojim, ze potrebujes maximize a empower healing, jen jedno ti stacit nebude.


Březen 29, 2012, 04:42:11 odpoledne
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Chystam sa robit final build bard. Hlavne by bol na CC(discoball), heal (hlavne scrolly) a ked sa budem nudit, tak aj nejake DPS (twohanded melle) DC na enchantment bude stacit 41 ? Spellpenetration bude stacit 30 ?
Ostava mi miesto iba na 2 z tychto 3 featov: Quickness, maximize, extend. Ktore mi odporucate vybrat a preco.
Vdaka za vas nazor

Podle mě build, který je 20 bard není zrovna zábavný na hraní. Jednoho takového jsem si zkusil. Ono je sice hezké, že pokud budeš mít všechny ty past life, tak budeš mít dc 41, ale jediné, co s tím můžeš kouzlit je disco, což využiješ jen občas v některých questech... mass hold bard bohužel nemá. Jinak na melee jet jako čistý bard je docela peklo, protože jednak si tím zabiješ ty dvě zbraně, které by ti mohly podpořit kouzla a taky myslím potřebuješ feat, abys mohl máchat obouručkou (pokud nejsi warchanter).

Ten bard co mám může u bosse v podstatě jen házet mass cure a to je dost nuda. Takže pokud bych měl příště jet barda, tak jedině nějaký ten splash.
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